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AI Insights · Timothy · April 2025

Top 5 Boxing Games in Saudi Arabia: Q1 2025 Performance

Discover the performance trends of the top 5 boxing games in Saudi Arabia during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Boxing Games in Saudi Arabia: Q1 2025 Performance

The first quarter of 2025 saw intriguing trends in the performance of the top boxing games in Saudi Arabia. Analyzing data from Sensor Tower, we can observe how these games fared in terms of weekly downloads, revenue, and active users on a unified platform.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a notable increase in weekly revenue, peaking at around $110 in the last week of March. Weekly downloads fluctuated, reaching a high of approximately 13.8K in early March, while weekly active users peaked at 27.6K during the same period.

Arm Wrestling Master by GOODROID, Inc. experienced a rise in downloads, culminating in 6.7K by the end of March. Active users followed a similar upward trend, reaching over 34K in the last week.

WWE Mayhem, developed by Reliance Games, saw a significant spike in weekly revenue in late March, with figures reaching $1.2K. Downloads and active users remained relatively stable, with the latter peaking at 18.2K.

Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES, had a steady increase in downloads, ending the quarter with about 3.5K. Active users showed a similar trend, reaching 11.4K by the end of March.

Finally, Real Boxing 2 by Vivid Games S.A. saw its revenue peak at $100 in mid-March, with downloads and active users showing a modest increase, reaching 2.9K and 8.3K respectively.

For more detailed insights and data, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025